Littlstar Integrates Dolby Atmos into its VR App
LittlStar users will be able to enjoy Dolby Atmos sound later this year. August 05, 2016 By Peter Graham
Great virtual reality (VR) content isn’t just about immersive visuals, without decent sound the experience will never be as impressive or as powerful as it could be. That’s where audio specialists like Dolby step in, ensuring high quality spatial audio for immersive sound reproduction. The company announced its latest technology Dolby Atmos would be available through Jaunt last month, and now the Littlstar app will be doing the same.The two companies have collaborated to incorporate Dolby Atmos for VR Applications, a software development kit (SDK) that includes the VR-specific Dolby Atmos decoder and headphone renderer so that Littlstar’s app can provide the sound technology across all major VR platforms.Its not available just yet, Dolby Atmos will be available this fall featuring three pieces of Dolby Atmos content, Paranormal Activity: The Ghost Dimension 360, Rapid Fire: A Brief History of Flight and Bob’s Burgers 360 – Dancin’.“Littlstar has always been at the forefront of developing the best VR experiences for viewers,” said Tony Mugavero, CEO and Founder, Littlstar. “By being among the first to incorporate Dolby Atmos into a global VR content network for distribution, consumers as well as studios, brands, and content owners using Littlstar will have access to the best VR-optimized spatial audio in the industry.”The Littlstar app is available as a free download Oculus Rift and HTC Vive on PC, Samsung Gear VR and iOS or Android devices for use with Google Cardboard and other headsets.“Dolby is committed to providing the most breathtaking experiences in media old and new,” said John Couling, Senior Vice President, E-Media Business Group, Dolby Laboratories. “With the integration of Dolby Atmos in the Littlstar app, a new dimension of audio is unlocked for audiences, and VR experiences feel more visceral than ever before.” For all the latest news on Littlstar, keep reading VRFocus.